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Friday, December 26, 2014

FUTMas Guides for FUT 15

FUTMAS

Today we created a short questions and answers guide for FUTmas. Find out when the best packs will be available and how you can take advantage from them this season.

Q: What is FUTMas ?
A: FUTMas is an initiative created by EA Sports to celebrate the Christmas season. During the FUTMas there is a new Happy Hour or a new tournament every day.

Q: When is FUTMas ?
A: Every year, during the Christmas season. In FIFA 15, it takes place between December 19th and January 2nd.

Q: Are there Daily Gifts during the FUTMas ?
A: Yes. Daily Gifts are assigned every day between December 19th and January 2nd.

Q: What is the schedule of FUTMas for FIFA 15 ?
A: It is announced only when it happens. To know all the Happy Hours check the following chapter.

Q: FUTMas and ’15 Days of FIFA’ are the same thing ?
A: No. The only thing they have in common is that they are released during the Christmas season. During the ’15 Days of FIFA’, EA Sports offers special gifts to the followers of their social channels.

Q: Which Happy Hours are expected to occur during FUTMas ?
A: From the experience of previous years, the following packs should be released:
Jumbo Rare Players Packs (100k)
Mega Packs (35k)
Premium Gold Players Packs (25k)
Rare Consumables Packs (20k)
Jumbo Premium Gold Packs (15k)
Premium Gold 13 Packs (7.5k)
Gold 13 Packs (5k)
Consumables Packs (3k)

Q: Are there new packs during FUTMas ?
A: Yes. Gold 13 Packs and Premium Gold 13 Packs are only available only during FUTMas. They are just like Gold Packs and Premium Gold Packs, for the same price, but with an extra free card.

Q: When will 100k packs be released ?
A: In the previous years, 100k packs were released on December 26th and January 2nd. We think they will be released again on these two days.

Q: It is possible to know which packs will be released on which days ?
A: No. We can only speculate on the basis of what happened in previous years:
December 19 to december 24
Gold 13 Packs (5k), Premium Gold 13 Packs (7.5k), Jumbo Premium Gold Packs (15k), Premium Gold Players Packs (25k)
December 25Mega Packs (35k)
December 26Jumbo Premium Gold Packs (15k), Rare Consumables Packs (20k), Premium Gold Players Packs (25k), Mega Packs (35k), Jumbo Rare Players Packs (100k)
December 27 to December 31Premium Gold Players Packs (25k), Rare Consumables Packs (20k), Jumbo Premium Gold Packs (15k), Premium Gold 13 Packs (7.5k)
January 1Jumbo Rare Players Packs (100k)
January 2
Premium Gold 13 Packs (7.5k), Gold 13 Packs (5k)

Q: Is there any limit on the amount of packs we can buy ?
A: Yes. The limits are the usual ones. However, on Boxing Day (December 26th), there isn’t an individual limit. There are global limited quantities which means that whoever comes first is the first to be served. The lighting rounds take place every three hours and the best packs are usually the last ones to be released.

Q: How different are the tournaments released during the FUTMas ?
A: They have better prizes.

Q: How FUTMas affects the market ?
A: The FUTMas has a significant impact on the FUT 15 market, especially on days when the best packages are released (December 26th and January 2nd). On these days lots of packs are sold and many new gamers start playing the game. There are more cards on the market and the prices are lower. Usually the prices drop more than 20%, which means that you can buy cards and sell them shortly after by very considerable profit margins.

Q: How to profit with FUTMas ? When should I sell and buy cards ?
A: It is very easy to make FIFA 15 coins during the FUTMas. You just need to sell and buy at the right time. Don’t buy packs. Take the chance to build a better squad or to buy low and sell higher.

For someone less experienced, the best thing to do is to sell everything as soon as possible and (re)buy the cards during Happy Hours featuring 100k packs. The prices will be higher a few days after the biggest happy hours, even with TOTY coming (January 12th).

Career FIFA 15 Mode

I play FIFA Career Mode since 2008 and this year is the first year career mode irritates me. We are now in the so called 'next-generation' console games but FIFA is sticking in the past. The main future career mode got this year was the new interface and timewasting. Personally I like the new interface and hate timewasting. I just played a game West Ham United - Crystal Palace. Score 1-1, 78th minute. Crystal Palace decides to waste some time at the corner flag resulting in 12 game minutes frustration. It's almost impossible to get the ball back and set up a decend attack. All that happens during timewasting is throw ins and corners.

FUT 15

Now I'll sum up my suggested improvements.

- Realistic attacks

All teams in career mode attack the same way. Yes you can pressure higher up or do a counter attack, but a counter attack never feels like a counter attack. I want those Real Madrid and Dortmund like switch from slow pace to high pace counters.

- Realistic defending

This is something that irritates me. EA says that FIFA 15 feels the game and "it just got real". Look at defending. Not defence, but playter-to-player defending. Not a single player defends his target, neither closing up. When I have a goalkick I can easily give a long ball to my RW and I can easily take control on the ball. While in real life there is constantly contact between players off the ball. I don't see that in FIFA 15.

- Increase and decrease of income, fans, sponsors etc.

I like to start in the 3th or 4th division of England and make my 1 star team a Champions Cup winner. But I miss those 2006, 2008 options to upgrade my stadium, trainingground etc. I want to play in a small stadium to make money to build a bigger one. Just some standard upgrades are fine but the engine of FIFA Manager where you can build your own stadium would be perfect. Just like new sponsor contracts. I'm that type of guy that plays seasons with one team until 2024. But there is never a sponsor switch. Then we have the point we all had. Losing 3 or 4 games in a row. When you play with Arsenal or Manchester United or whatever, losing 4 games in a row means there will be less supporters in a stadium. Same like a cup game Arsenal - Ball over the Fence FC. But still the Emirates Stadium is sold out.

- Creation Centre

I liked the creation centre concept and would love to see this in career mode. For example, pay 2,5 million pound to design a new away kit for the new seasons. Implementing this wouldn't be that hard, will it? Maybe you can create a new stadium here too.

- Supporter

This FIFA supporters had a upgrade but i'm not that impressed. Only in the Premier League they added some chants, but it's still not the ambience as in a real game. Also, those random flags in the long side of the stadium botter me. Just like those copy paste flags at the bordings and why is everyone wearing a football shirt of their fifa club? Look at a real stadium mostly the fanatic supporters wear the kits, others are just casual dressed.

Besides the improvements gameplay wise these visual improvement will make the game better. Do you agree? And what should I add to the list. BTW i'm from the Netherlands so sorry for my grammar.

Monday, December 15, 2014

Look forward to FIFA 16

FIFA 16 has not been officially announced yet. The game is expected to be released in September 2015. Here are a few I'd love to see in FIFA 16:

1. Training. You should be able to watch set training for each player individually and for the whole team.

2. Youth Scout/Academy. When you start you should have the REAL youth players from every team and some scout (Why not the real ones).

3. SIM Match.
You should be able:
To see the whole match with the CPU playing both sides.
If you want to quick-sim, to see the best chances and the goals as highlights (even displayed with dots like FM).
Be able to see the stats of the match (shots possession etc.)

4. Stats. Be able to see your players stats if they are loaned in a team that plays in a different league. Also be able to see player statistics (top scorers, assists etc.) from all leagues. In order to pick players based on their performance.

5. PRE Season. You should be able to choose where your pre season training takes place, based on your budget and also arrange as many friendlies as you want, with the teams that you want.

6. Licensing. Greek and Ukrainian leagues. And also Champions League and Europa League.

7. Instead of just FIFA 15 Coins, EA could also give special bonuses for winning tournaments and divisions. say you win the gold cup 5 times, after the 5th win, you receive a special untradeable card that allows you to switch a winger's position to *. so if you want to use el sha at * on full chem, you'd need to win the gold cup 5 times first to get that card. again, if you want to sell the player, he reverts back to his pack position and rating.

8. Media & Presentations: I remember in one of the older FIFA's that the media would ask you certain questions and whatever answer you picked would have an impact on the team, fans and staff at the club. BRING IT BACK!! Also being able to watch things like Player/Manager of the Year presentations, Champions League draws etc.

9. Kits: Although people want to be able to design their own kits and sponsors, I think that's not realistic enough. What I think would be perfect is the sponsor choosing the kit design. Even though you have no power to change it, it's more realistic and it's not boring at the same time. Also having a new kit sponsor every few seasons, and being informed by the board. For example, "We have agreed a new sponsorship deal with Chevrolet. As a result, you will now be granted an extra 5,000,000 to your transfer budget".

10. Create your own team: Although this is a bit optimistic, I can see the appeal. Becoming the owner and manager of your own club. Starting off from the bottom tier in the country, and gradually making your way up the ladder. Starting off with local lads and inviting players for trials. Finding potentially world class players in the local area, and receiving a big (realistic) sum for the player. So if you're a team with a starting budget of 100,000, and you have a player with.

Tell me your advice.

Saturday, December 6, 2014

FIFA 15 Make Coins Raiders

First of all, and we declare this method is suitable for the host platform (mobile end users do not come tucao or to show off your account of the market because it is not a game situation or Mom) so all mobile platforms are not discussed here. Moreover, though this method allows you to immediately become rich handsome from Cock wire, but you do not need too much energy and time consuming, so if you look down one week to earn 50000-15 gold (depending on the number of transactions and your weekly number) do not have to waste time looked down, this method is mainly used for capital accumulation early.

First, you use this method, please comply with the following requirements prior to, otherwise the market will be a mess eventually harm ourselves.

1. Each week we will discuss the selection of a target and only one goal firepower not disperse
2. Do not ask and do not openly publish their own or someone else's post listing.
3. Compliance with these regulations and in accordance with the following methods when it comes we will make easy FIFA 15 coins.
4. Our goal players weekly price not exceeding five thousand

Basic methods:

In order unnecessary controversy and some people will often ask questions again, and then before or invite you to see before the first wave of money ut posted.

This method is not a fixed price to sell the player, the player's price because of our different movements and keep the sale price $$.

When the end of the week, the weekend, we can already obtained based on the performance of the players who will enter next week about the idea of the best (totw) for the players after the group after and paste it in the discussion, we will find the most suitable target player, and then we try to market to buy the lowest price, if the player did not enter totw prevent the least we can guarantee this.

Ok when we choose a good investment objectives, plus 500 or 600 (see the fifa 15 player may be) in the principal amount of your players on the acquisition of an hour of her retirement time again up for sale.

Purchase price: 1000
Listing price 1500-1600
Purchase price: 800
Listing price 1300-1400

As for the book which we will discuss with my post, after the implementation of this difference we must abide by this (will explain later why)

We do not sell a lot of buying two but based on the number of coins in your hand. When you are in the hands of the players kept selling, but you also need to keep buying again listed. Such players prices is able to steadily increase, while the players will greatly increase the frequency of shots. we started the first day or the next day, the players may not have to sell, but we still have to be the players listed as soon as possible, so you can slowly be market prices pushed higher. the reason why is because this method can operate at very lazy buyers looking for players only look at the front pages rather than using the "highest price" to search for players (Max bid) if we control the target market so our players Buyers bid will be purchased by many ordinary people think the price is a reasonable market price.

Our weekly selected players must be "extremely likely" selected totw. And the price is not too high a mistake to predict if we can reduce the loss of two start-up capital requirement to lower the faithful to join in favor of it. It requires low conducive to the faithful to join.

After the election of the target players, do not worry once the start, the players need to wait for the market to price stability target, because some of the players did well so if his price will be in the next period of the game in real time geometric rise price volatility usually lasts less than a day. wait until the players when price stability is the best time we intervene to scan cargo.

Then we have to do is stop buying buying buying, the lowest bid price on the market to buy even a price, in our economic conditions allow as much as possible but do not sweep into the number of our overpaid !! largely determine the market direction.

Figuratively, (just for example, non-predictive) Belgian demon Debu Lao weekend scored two goals and otherwise assists, good performance on the market price may rise to 3500. Then we can wait until his prices fall price before 1500/2000. (you correct me if I remember correctly) then it is the best time for us to start and start frantically poured in. when you purchase enough within Debu Lao become available on this basis plus 600 hang sell. Note [WARNING SIGN] Do not store also sold a player earn a profit !! 2000 because it does not help us to push up the price! this method is not a lot after the five days after buying Tun, but stop every hour to sell players to make a profit. (the reason has been no further explanation.) for example, I swept into the 1500 to 1600 within 30 Debu Lao swept into the 20 Debu Lao Well into the 1500 then hang 2100, 1600 into the then hang 2200. bUY - SELL - bUY repeat this process and our price difference is still 500 (600) may occasionally you will find hanging five but sometimes it is just to sell a all sold out within two. Whenever you sell after a group, continue to sweep into the price difference, said the same.

Situation frequently encountered is the price would be around 1500 we buy today, and tomorrow is to find the lowest price on the market is 2000. This need not worry, as long as we follow the post 2600 agreement is continued listing +600 (Each player is different) we finally earn before tax of at least 600 per card.

Because we keep buying and kept selling fare plus target players into Week, (Puka players this week will not be drawn, the market supply reduction) while demand rises. Simple economic results we all know.

Among the last week of the peak shipping period on a weekend, if you are from Monday to Friday almost did not sell any player (almost impossible, unless you do not stockpile and price according to the price agreement) you do not need to panic, you can always follow their own price listed until the end of the weekend. Because the weekend will be a lot of time on-line European FIT Tyrant pupils. And usually those anxiety-stricken panic salers will not only damage their own interests will also damage the interests of the entire market.

The Impressive 4-1-2-1-2 Detail Analysis

The main characteristic of 41212 formation is that you can have a balanced team between attacks and defense, four backs and 1 defending midfielder make the defense more stable than 3 backs. Attacking focuses on the combination of wing districts to central districts, which will make the attacking quite flexible. Furthermore, you need two wingers with high speed and attacking capability.

The emphasis of this formation is on CAM. CAM is a key point. CAM can be classified into two sides. It also can form the three angles districts with double ST. ST + CAM can form a breakthrough. When the opposite side has 4 backs to defend and the opposite players do not tackle you, two ST will attract the opposite players' attention. At this moment, you can break to shoot by yourselves. If the opposite players come up to tackle you, pass the ball to the idle ST. When the opposite 3 backs defend in the midfield and the defense is tight, pass the ball directly over the top to reduce the faults made by you during the ball-passing. Wing breakthrough is a relatively common gameplay. Shoot the ball aslant to the net with cross or 40 degrees ramp ball. Pay attention to the striker's position when you pass the ball, which will contributes to the ball with best speed and droppoint.

Defense: The players in the front, not matter they are both in the center or one is in center, the other is in winged district should block the opposite players in the front. If the time is ripe, your side can intercept the ball of the opposite players. Besides, you can rope off the ball with midfielder players in the front districts and corner areas. Single attacking midfielder is responsible for man-marking the opposite defending midfielder. The defending midfielder forms a barrier defense system in the front of center and back. And defending midfielder should prevent the opposite players from attacking and ranged-shooting.

Note:
1.Two strikers are in charge of the defense of the wing.
2.Winger and the back are in charge of the opposite wing attacking
3.The center and the back are for mixed defense. One is for marking, the other is behind to protect the goalkeeper.